Parametric Functions (What + Direction)
Parametric equations describe a curve by making both coordinates depend on a parameter t: x = x(t) and y = y(t). Think of t as “time.”
A single point happens at a single time: (x(t), y(t)). As t increases, the curve is traced in a specific direction.
If x=t²-1 and y=t-2, then at t=2 the point is (3,0). For direction: compare points at t=2 and t=2.1.
Derivatives of Parametric Equations
In parametric form, slope means dy/dx, but you must use t first.
| Type | Condition |
|---|---|
| Horizontal | dy/dt = 0 AND dx/dt ≠ 0 |
| Vertical | dx/dt = 0 AND dy/dt ≠ 0 |
If x=t² and y=t³-3t, then dx/dt=2t, dy/dt=3t²-3. Horizontal tangent: 3t²-3=0 → t=±1 (and check dx/dt≠0 at those t).
Second Derivative (Parametric)
You cannot just “differentiate twice” in t. You need the chain rule:
Arc Length (Parametric)
Arc length is “distance traveled along the curve” from t=a to t=b.
- When the inside simplifies to a perfect square (or classic trig identity).
- Otherwise AP often asks setup + calculator evaluation.
If x=t, y=t², 0≤t≤1, then dx/dt=1, dy/dt=2t so L=∫₀¹ √(1+4t²) dt.
Polar Functions (r = f(θ))
Polar uses an angle θ and a radius r. Convert to Cartesian when needed:
- Negative r flips the point through the origin (same θ, opposite direction).
- Symmetry tests save time: check θ→-θ, θ→π-θ, θ→θ+π.
Derivatives of Polar Functions
To find the slope of a polar curve, treat x(θ)=r cosθ and y(θ)=r sinθ, then use (dy/dθ)/(dx/dθ).
- Horizontal tangent when numerator = 0 and denominator ≠ 0
- Vertical tangent when denominator = 0 and numerator ≠ 0
If r=1-cosθ, then r'=sinθ. Plug into the slope formula and evaluate at the requested θ (AP loves θ=0, π/2, π).
Area in Polar Coordinates
Polar area is one of the highest-yield BC skills: it shows up in FRQs a lot.
If outer curve is r=f(θ) and inner is r=g(θ), then A = ½ ∫ (f(θ)² - g(θ)²) dθ.
Vector-Valued Functions (Motion)
A vector-valued function gives a position vector: r(t)=⟨x(t), y(t)⟩. BC uses this to model motion.
Speed is magnitude: |v(t)| = √[(x'(t))² + (y'(t))²]. Velocity is a vector (direction included).
Speed increases when velocity and acceleration point in the same direction: v(t) · a(t) > 0. Speed decreases when v·a < 0.